⚙ D&D Writing Service · Sydney, Australia ⚙
Custom campaign kits and character backstories, written by a GM with 8+ years of experience in tabletop shenanigans. Delivered in 48 hours. Customisable brilliance awaits you - all you have to do is run the Fable Engine!
Every piece is reviewed against one standard: will this work when real people sit down at a real tabletop game? Built bespoke for you, your group, and the game we all love playing together!
From the richness of the world, to the motiviation of the villains, to the session-ending cliffhangers — every element designed around your group’s playstyle, tone, and experience level
Not just a set of bullet points of their past but a true history — where they came from, who and what shaped them, why it made them who they are. A roleplaying gift for you, and a narrative delight for your GM (sorry for psychic damage in advance)
A guided intake form captures your premise, tone, setting, and requirements. Ten minutes of thought gives us fuel for the Engine
Eight years of GMing applies judgment to every NPC, hook, and encounter. Experienced hands run the Fable Engine, to let it work its magic
Your kit arrives as a formatted Google Doc with a Loom walkthrough. The Fable Engine has fulfilled its purpose, and your game awaits!
Every order is built from your brief. Click the excerpt below to edit it and add your own GM voice.
It is said that we often meet our destiny on the path we take to avoid it - how true that would be for Mira Ashvane. Growing up in Kettlemoor, a backwater port town that always smelled of that day's catch, should have been a lovely if uneventful existence. But for Mira and her Father, the peering eyes of their neighbours would follow them like a shadow wherever they went. Every now and again, when Mira would meet their gaze, they would swiftly avert their eyes elsewhere — sideways, quickly, away.
Did they know even then, before her 13th birthday? A day that should have been filled with celebration & laughter, turned to fear and ash as Mira nearly burnt down her Father's hut - accidentally causing the candles upon her birthday cake to flare with great heat and light, scorching the beams of the roof and filling her heart with fear. Neither Mira or her Father spoke of it again - desperate for the knowing whispers of their neighbours to be wrong; for both of them to hide a secret neither one fully understands. But after so long - silence must give way to questions: how came Mira by this power, why do the people of Kettlemoor view her and her father with such suspicion, and could this have anything to do with her Mother - lost so long ago at sea? This is the wound she carries: not her newly-discovered magical abilities, but the harsh lesson it taught her. That sometimes the most dangerous thing about us is not the secrets we keep, but the secrets that are kept from us...
“My campaign kit took away the anxiety of running session after session of my homebrewed campaign. And the BBEG's arc genuinely surprised me in the best way!”
“My character’s backstory made me tear up a bit when I first went through it. The GM has been (too) happily pulling threads from it all campaign. The other players keep asking how I came up with it lol”
“The NPC roster alone was worth the price! Three of them even became party favourites and one got adopted (like Boblin). It was so handy to refer back to whenever the party went back to town just to get into drinking competitions with the Innkeeper”
Three standalone tools built to help you prepare, plan, and play better (or sillier, sillier is also good). And what's even better - they're free to use!
Walk through a guided brief builder for campaigns or backstories. See exactly what to include before you commission.
Open intake builder →Enter your character’s traits and a scenario. Get an in-character response in their voice plus a GM note on how to portray them.
Test a character’s voice →Map your campaign’s three acts, plot your tension arc session by session, and export a formatted summary.
Plan your arc →Yep! Every piece is written, structured, and reviewed by an actual GM with 8+ years of experience running both Adventures as written, and fully Homebrewed multi-year campaings! The judgment of the Fable Engine — what works, what inspires, what players will actually engage with and be drawn in by — comes from me :)
Primarily D&D 5e, but the narrative elements work equally well for Pathfinder 2e, Draw Steel, and most other TTRPGs. Just mention your system in the brief.
Full and Deluxe packages include a revision round. Bespoke campaigns have unlimited revisions for two weeks. If I genuinely cannot produce something that works for your table, I offer a full refund.
Yes — and homebrew is where the work gets most interesting! The intake form has a full worldbuilding section - the more lore and ideas you share, the more precisely we integrate the order (or chaos) into your world of choice
Output arrives as a formatted Google Doc within the timeframe shown for your package. Full and Bespoke packages also include a short Loom walkthrough explaining how to use the material.
Every great campaign starts with a premise, an idea, or a dare! Fill out a brief and I’ll build what comes after